Microsoft's Bringing Xbox Live to Android and iOS

Microsoft's Bringing Xbox Live to Android and iOS

With the launch of a new cross-platform SDK, Microsoft is allowing developers to integrate Xbox Live functionality in their games.

Microsoft is making a huge bet on its cloud gaming capabilities, led by its Project xCloud service, which has the potential to usher in a new era of gaming by bringing high-powered Xbox games to smartphones. "If you watch what we've done, especially with Minecraft, over the past few years we've taken Xbox Live to as many platforms as Minecraft is on as possible". It's called Game Stack and it means Azure, PlayFab, DirectX, Visual Studio, Xbox Live, App Center, and Havok will be offered as an ecosystem to work within on the platform of your choice, be that Xbox and Windows, or mobile devices, PlayStation, or Switch.

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What this announcement makes no mention of is Nintendo Switch support for Xbox Live, which was mentioned in Microsoft's initial tease of the GDC 2019 panel discussion regarding this Xbox Live expansion. Why? According to The Verge, developers will have access to a variety of features, including " achievements, Gamerscore, hero stats, friend lists, clubs, and even some family settings". "Our vision [is people] should have the freedom to play the games that they want on the devices that they want with the people that they want". Kareem Choudhry, CVP of Microsoft's new Gaming Cloud division penned a long blog post to announce Microsoft Game Stack, a new bundle that includes all of the company's game-development platforms, tools, and services. Bringing Xbox Live to mobile games should probably have happened much earlier, and we've actually been hearing that it was coming since 2014.

"Our goal is to really unite the 2 billion gamers of the world and we're big fans of our Xbox Live community, but we don't have any specific announcements as it relates to Switch today", he added.

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